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- using System;
-
- using Svelto.ECS;
- using Svelto.ECS.Serialization;
-
- using RobocraftX.Common;
-
- namespace GamecraftModdingAPI.Persistence
- {
- /// <summary>
- /// Simple entity serializer sufficient for simple entity components.
- /// </summary>
- public class SimpleEntitySerializer<Descriptor> : IEntitySerializer where Descriptor : ISerializableEntityDescriptor, new()
- {
- /// <summary>
- /// Delegate function called when the serializer needs to know what entities to serialize.
- /// </summary>
- public delegate EGID[] GetEntitiesToSerialize(EntitiesDB entitiesDB);
-
- private GetEntitiesToSerialize getEntitiesToSerialize;
-
- protected int serializationType;
-
- public EntitiesDB entitiesDB { set; protected get; }
-
- public EntityComponentInitializer BuildDeserializedEntity(EGID egid, ISerializationData serializationData, ISerializableEntityDescriptor entityDescriptor, int serializationType, IEntitySerialization entitySerialization, IEntityFactory factory, bool enginesRootIsDeserializationOnly)
- {
- EntityComponentInitializer esi = factory.BuildEntity<Descriptor>(egid);
- entitySerialization.DeserializeEntityComponents(serializationData, entityDescriptor, ref esi, serializationType);
- return esi;
- }
-
- public bool Deserialize(ref ISerializationData serializationData, IEntitySerialization entitySerializer)
- {
- BinaryBufferReader bbr = new BinaryBufferReader(serializationData.data.ToArrayFast(out uint count), serializationData.dataPos);
- uint entityCount = bbr.ReadUint();
- serializationData.dataPos = bbr.Position;
- for (uint i = 0; i < entityCount; i++)
- {
- entitySerializer.DeserializeEntity(serializationData, serializationType);
- }
- return true;
- }
-
- public void Ready() { }
-
- public bool Serialize(ref ISerializationData serializationData, EntitiesDB entitiesDB, IEntitySerialization entitySerializer)
- {
- serializationData.data.ExpandBy(4u);
- BinaryBufferWriter bbw = new BinaryBufferWriter(serializationData.data.ToArrayFast(out uint count), serializationData.dataPos);
- EGID[] toSerialize = getEntitiesToSerialize(entitiesDB);
- bbw.Write((uint)toSerialize.Length);
- serializationData.dataPos = bbw.Position;
- for (uint i = 0; i < toSerialize.Length; i++)
- {
- entitySerializer.SerializeEntity(toSerialize[i], serializationData, serializationType);
- }
- return true;
- }
-
- /// <summary>
- /// Construct the entity serializer.
- /// </summary>
- /// <param name="getEntitiesToSerialize">Provider of entity IDs to serialize.</param>
- public SimpleEntitySerializer(GetEntitiesToSerialize getEntitiesToSerialize)
- {
- this.getEntitiesToSerialize = getEntitiesToSerialize;
- serializationType = (int)SerializationType.Storage;
- }
- }
- }
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