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- using System;
-
- using Gamecraft.Wires;
-
- using GamecraftModdingAPI;
- using GamecraftModdingAPI.Tests;
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Blocks
- {
- #if TEST
- /// <summary>
- /// Block test cases. Not accessible in release versions.
- /// </summary>
- [APITestClass]
- public static class BlockTests
- {
- [APITestCase(TestType.EditMode)]
- public static void TestPlaceNew()
- {
- Block newBlock = Block.PlaceNew(BlockIDs.AluminiumCube, Unity.Mathematics.float3.zero);
- Assert.NotNull(newBlock.Id, "Newly placed block is missing Id. This should be populated when the block is placed.", "Newly placed block Id is not null, block successfully placed.");
- }
-
- [APITestCase(TestType.EditMode)]
- public static void TestInitProperty()
- {
- Block newBlock = Block.PlaceNew(BlockIDs.AluminiumCube, Unity.Mathematics.float3.zero + 2);
- if (!Assert.CloseTo(newBlock.Position, (Unity.Mathematics.float3.zero + 2), $"Newly placed block at {newBlock.Position} is expected at {Unity.Mathematics.float3.zero + 2}.", "Newly placed block position matches.")) return;
- //Assert.Equal(newBlock.Exists, true, "Newly placed block does not exist, possibly because Sync() skipped/missed/failed.", "Newly placed block exists, Sync() successful.");
- }
-
- [APITestCase(TestType.EditMode)]
- public static void TestTextBlock()
- {
- TextBlock textBlock = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
- Assert.Errorless(() => { textBlock = Block.PlaceNew<TextBlock>(BlockIDs.TextBlock, Unity.Mathematics.float3.zero + 1); }, "Block.PlaceNew<TextBlock>() raised an exception: ", "Block.PlaceNew<TextBlock>() completed without issue.");
- if (!Assert.NotNull(textBlock, "Block.PlaceNew<TextBlock>() returned null, possibly because it failed silently.", "Specialized TextBlock is not null.")) return;
- if (!Assert.NotNull(textBlock.Text, "TextBlock.Text is null, possibly because it failed silently.", "TextBlock.Text is not null.")) return;
- if (!Assert.NotNull(textBlock.TextBlockId, "TextBlock.TextBlockId is null, possibly because it failed silently.", "TextBlock.TextBlockId is not null.")) return;
- }
-
- [APITestCase(TestType.EditMode)]
- public static void TestMotor()
- {
- Block newBlock = Block.PlaceNew(BlockIDs.MotorS, Unity.Mathematics.float3.zero + 1);
- Motor b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
- Assert.Errorless(() => { b = newBlock.Specialise<Motor>(); }, "Block.Specialize<Motor>() raised an exception: ", "Block.Specialize<Motor>() completed without issue.");
- if (!Assert.NotNull(b, "Block.Specialize<Motor>() returned null, possibly because it failed silently.", "Specialized Motor is not null.")) return;
- if (!Assert.CloseTo(b.Torque, 75f, $"Motor.Torque {b.Torque} does not equal default value, possibly because it failed silently.", "Motor.Torque close enough to default.")) return;
- if (!Assert.CloseTo(b.TopSpeed, 30f, $"Motor.TopSpeed {b.TopSpeed} does not equal default value, possibly because it failed silently.", "Motor.Torque is close enough to default.")) return;
- if (!Assert.Equal(b.Reverse, false, $"Motor.Reverse {b.Reverse} does not equal default value, possibly because it failed silently.", "Motor.Reverse is default.")) return;
- }
-
- [APITestCase(TestType.EditMode)]
- public static void TestPiston()
- {
- Block newBlock = Block.PlaceNew(BlockIDs.PneumaticPiston, Unity.Mathematics.float3.zero + 1);
- Piston b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
- Assert.Errorless(() => { b = newBlock.Specialise<Piston>(); }, "Block.Specialize<Piston>() raised an exception: ", "Block.Specialize<Piston>() completed without issue.");
- if (!Assert.NotNull(b, "Block.Specialize<Piston>() returned null, possibly because it failed silently.", "Specialized Piston is not null.")) return;
- if (!Assert.CloseTo(b.MaximumExtension, 1.01f, $"Piston.MaximumExtension {b.MaximumExtension} does not equal default value, possibly because it failed silently.", "Piston.MaximumExtension is close enough to default.")) return;
- if (!Assert.CloseTo(b.MaximumForce, 750f, $"Piston.MaximumForce {b.MaximumForce} does not equal default value, possibly because it failed silently.", "Piston.MaximumForce is close enough to default.")) return;
- }
-
- [APITestCase(TestType.EditMode)]
- public static void TestServo()
- {
- Block newBlock = Block.PlaceNew(BlockIDs.ServoAxle, Unity.Mathematics.float3.zero + 1);
- Servo b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
- Assert.Errorless(() => { b = newBlock.Specialise<Servo>(); }, "Block.Specialize<Servo>() raised an exception: ", "Block.Specialize<Servo>() completed without issue.");
- if (!Assert.NotNull(b, "Block.Specialize<Servo>() returned null, possibly because it failed silently.", "Specialized Servo is not null.")) return;
- if (!Assert.CloseTo(b.MaximumAngle, 180f, $"Servo.MaximumAngle {b.MaximumAngle} does not equal default value, possibly because it failed silently.", "Servo.MaximumAngle is close enough to default.")) return;
- if (!Assert.CloseTo(b.MinimumAngle, -180f, $"Servo.MinimumAngle {b.MinimumAngle} does not equal default value, possibly because it failed silently.", "Servo.MinimumAngle is close enough to default.")) return;
- if (!Assert.CloseTo(b.MaximumForce, 750f, $"Servo.MaximumForce {b.MaximumForce} does not equal default value, possibly because it failed silently.", "Servo.MaximumForce is close enough to default.")) return;
- }
-
- [APITestCase(TestType.Game)]
- public static void TestMusicBlock1()
- {
- Block newBlock = Block.PlaceNew(BlockIDs.MusicBlock, Unity.Mathematics.float3.zero + 2);
- MusicBlock b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
- Assert.Errorless(() => { b = newBlock.Specialise<MusicBlock>(); }, "Block.Specialize<MusicBlock>() raised an exception: ", "Block.Specialize<MusicBlock>() completed without issue.");
- if (!Assert.NotNull(b, "Block.Specialize<MusicBlock>() returned null, possibly because it failed silently.", "Specialized MusicBlock is not null.")) return;
- if (!Assert.CloseTo(b.Volume, 100f, $"MusicBlock.Volume {b.Volume} does not equal default value, possibly because it failed silently.", "MusicBlock.Volume is close enough to default.")) return;
- if (!Assert.Equal(b.TrackIndex, 0, $"MusicBlock.TrackIndex {b.TrackIndex} does not equal default value, possibly because it failed silently.", "MusicBlock.TrackIndex is equal to default.")) return;
- _musicBlock = b;
- }
-
- private static MusicBlock _musicBlock;
-
- [APITestCase(TestType.EditMode)]
- public static void TestMusicBlock2()
- {
- //Block newBlock = Block.GetLastPlacedBlock();
- var b = _musicBlock;
- if (!Assert.NotNull(b, "Block.Specialize<MusicBlock>() returned null, possibly because it failed silently.", "Specialized MusicBlock is not null.")) return;
- b.IsPlaying = true; // play sfx
- if (!Assert.Equal(b.IsPlaying, true, $"MusicBlock.IsPlaying {b.IsPlaying} does not equal true, possibly because it failed silently.", "MusicBlock.IsPlaying is set properly.")) return;
- if (!Assert.Equal(b.ChannelType, ChannelType.None, $"MusicBlock.ChannelType {b.ChannelType} does not equal default value, possibly because it failed silently.", "MusicBlock.ChannelType is equal to default.")) return;
- //Assert.Log(b.Track.ToString());
- if (!Assert.Equal(b.Track.ToString(), new Guid("3237ff8f-f5f2-4f84-8144-496ca280f8c0").ToString(), $"MusicBlock.Track {b.Track} does not equal default value, possibly because it failed silently.", "MusicBlock.Track is equal to default.")) return;
- }
-
- [APITestCase(TestType.EditMode)]
- public static void TestLogicGate()
- {
- Block newBlock = Block.PlaceNew(BlockIDs.NOTLogicBlock, Unity.Mathematics.float3.zero + 1);
- LogicGate b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
- Assert.Errorless(() => { b = newBlock.Specialise<LogicGate>(); }, "Block.Specialize<LogicGate>() raised an exception: ", "Block.Specialize<LogicGate>() completed without issue.");
- if (!Assert.NotNull(b, "Block.Specialize<LogicGate>() returned null, possibly because it failed silently.", "Specialized LogicGate is not null.")) return;
- if (!Assert.Equal(b.InputCount, 1u, $"LogicGate.InputCount {b.InputCount} does not equal default value, possibly because it failed silently.", "LogicGate.InputCount is default.")) return;
- if (!Assert.Equal(b.OutputCount, 1u, $"LogicGate.OutputCount {b.OutputCount} does not equal default value, possibly because it failed silently.", "LogicGate.OutputCount is default.")) return;
- if (!Assert.NotNull(b, "Block.Specialize<LogicGate>() returned null, possibly because it failed silently.", "Specialized LogicGate is not null.")) return;
- //if (!Assert.Equal(b.PortName(0, true), "Input", $"LogicGate.PortName(0, input:true) {b.PortName(0, true)} does not equal default value, possibly because it failed silently.", "LogicGate.PortName(0, input:true) is close enough to default.")) return;
- LogicGate target = null;
- if (!Assert.Errorless(() => { target = Block.PlaceNew<LogicGate>(BlockIDs.ANDLogicBlock, Unity.Mathematics.float3.zero + 2); })) return;
- Wire newWire = null;
- if (!Assert.Errorless(() => { newWire = b.Connect(0, target, 0);})) return;
- if (!Assert.NotNull(newWire, "SignalingBlock.Connect(...) returned null, possible because it failed silently.", "SignalingBlock.Connect(...) returned a non-null value.")) return;
- }
- }
- #endif
- }
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