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TextBlock.cs 1.7KB

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  1. using System;
  2. using Gamecraft.Blocks.GUI;
  3. using RobocraftX.Common;
  4. using Svelto.ECS;
  5. using Unity.Mathematics;
  6. using GamecraftModdingAPI;
  7. using GamecraftModdingAPI.Utility;
  8. namespace GamecraftModdingAPI.Blocks
  9. {
  10. public class TextBlock : SignalingBlock
  11. {
  12. public TextBlock(EGID id) : base(id)
  13. {
  14. }
  15. public TextBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.TEXT_BLOCK_GROUP))
  16. {
  17. }
  18. // custom text block properties
  19. /// <summary>
  20. /// The text block's current text.
  21. /// </summary>
  22. public string Text
  23. {
  24. get => BlockEngine.GetBlockInfo(this, (TextBlockDataStruct st) => st.textCurrent);
  25. set
  26. {
  27. if (value == null) value = "";
  28. BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
  29. {
  30. tbds.textCurrent.Set(val);
  31. tbds.textStored.Set(val);
  32. }, value);
  33. BlockEngine.SetBlockInfo(this,
  34. (ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockStringContent.Set(val), value);
  35. }
  36. }
  37. /// <summary>
  38. /// The text block's current text block ID (used in ChangeTextBlockCommand).
  39. /// </summary>
  40. public string TextBlockId
  41. {
  42. get => BlockEngine.GetBlockInfo(this, (TextBlockDataStruct st) => st.textBlockID);
  43. set
  44. {
  45. if (value == null) value = "";
  46. BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
  47. tbds.textBlockID.Set(val), value);
  48. BlockEngine.SetBlockInfo(this,
  49. (ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockID.Set(val), value);
  50. }
  51. }
  52. }
  53. }