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Convert relevant blocks to wireable blocks and fix wire connect during block init

tags/v1.5.0
NGnius (Graham) 3 years ago
parent
commit
aae2057972
9 changed files with 18 additions and 31 deletions
  1. +1
    -1
      GamecraftModdingAPI/Blocks/ConsoleBlock.cs
  2. +1
    -1
      GamecraftModdingAPI/Blocks/Motor.cs
  3. +1
    -1
      GamecraftModdingAPI/Blocks/MusicBlock.cs
  4. +1
    -1
      GamecraftModdingAPI/Blocks/Piston.cs
  5. +1
    -1
      GamecraftModdingAPI/Blocks/Servo.cs
  6. +1
    -1
      GamecraftModdingAPI/Blocks/TextBlock.cs
  7. +1
    -1
      GamecraftModdingAPI/Blocks/Timer.cs
  8. +4
    -4
      GamecraftModdingAPI/Blocks/Wire.cs
  9. +7
    -20
      GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs

+ 1
- 1
GamecraftModdingAPI/Blocks/ConsoleBlock.cs View File

@@ -10,7 +10,7 @@ using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Blocks
{
public class ConsoleBlock : Block
public class ConsoleBlock : SignalingBlock
{
public ConsoleBlock(EGID id): base(id)
{


+ 1
- 1
GamecraftModdingAPI/Blocks/Motor.cs View File

@@ -9,7 +9,7 @@ using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Blocks
{
public class Motor : Block
public class Motor : SignalingBlock
{
public Motor(EGID id) : base(id)
{


+ 1
- 1
GamecraftModdingAPI/Blocks/MusicBlock.cs View File

@@ -14,7 +14,7 @@ using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Blocks
{
public class MusicBlock : Block
public class MusicBlock : SignalingBlock
{
public MusicBlock(EGID id) : base(id)
{


+ 1
- 1
GamecraftModdingAPI/Blocks/Piston.cs View File

@@ -9,7 +9,7 @@ using RobocraftX.Common;

namespace GamecraftModdingAPI.Blocks
{
public class Piston : Block
public class Piston : SignalingBlock
{
public Piston(EGID id) : base(id)
{


+ 1
- 1
GamecraftModdingAPI/Blocks/Servo.cs View File

@@ -9,7 +9,7 @@ using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Blocks
{
public class Servo : Block
public class Servo : SignalingBlock
{
public Servo(EGID id) : base(id)
{


+ 1
- 1
GamecraftModdingAPI/Blocks/TextBlock.cs View File

@@ -10,7 +10,7 @@ using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Blocks
{
public class TextBlock : Block
public class TextBlock : SignalingBlock
{
public TextBlock(EGID id) : base(id)
{


+ 1
- 1
GamecraftModdingAPI/Blocks/Timer.cs View File

@@ -11,7 +11,7 @@ using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Blocks
{
public class Timer : Block
public class Timer : SignalingBlock
{
public Timer(EGID id) : base(id)
{


+ 4
- 4
GamecraftModdingAPI/Blocks/Wire.cs View File

@@ -31,7 +31,7 @@ namespace GamecraftModdingAPI.Blocks
public static Wire Connect(SignalingBlock start, byte startPort, SignalingBlock end, byte endPort)
{
WireEntityStruct wire = signalEngine.CreateNewWire(start.Id, startPort, end.Id, endPort);
return new Wire(wire);
return new Wire(wire, start, end);
}

/// <summary>
@@ -173,15 +173,15 @@ namespace GamecraftModdingAPI.Blocks
this.startPort = wire.sourcePortUsage;
}

internal Wire(WireEntityStruct wire)
internal Wire(WireEntityStruct wire, SignalingBlock src, SignalingBlock dest)
{
this.wireEGID = wire.ID;
this.startBlockEGID = wire.sourceBlockEGID;
this.endBlockEGID = wire.destinationBlockEGID;
inputToOutput = false;
endPortEGID = signalEngine.MatchBlockInputToPort(wire.destinationBlockEGID, wire.destinationPortUsage, out bool exists);
endPortEGID = signalEngine.MatchBlockInputToPort(dest, wire.destinationPortUsage, out bool exists);
if (!exists) throw new WireInvalidException("Wire end port not found");
startPortEGID = signalEngine.MatchBlockOutputToPort(wire.sourceBlockEGID, wire.sourcePortUsage, out exists);
startPortEGID = signalEngine.MatchBlockOutputToPort(src, wire.sourcePortUsage, out exists);
if (!exists) throw new WireInvalidException("Wire start port not found");
this.endPort = wire.destinationPortUsage;
this.startPort = wire.sourcePortUsage;


+ 7
- 20
GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs View File

@@ -22,33 +22,29 @@ using GamecraftModdingAPI.Players;

namespace GamecraftModdingAPI.Tests
{
#if DEBUG
// unused by design
/// <summary>
/// Modding API implemented as a standalone IPA Plugin.
/// Ideally, GamecraftModdingAPI should be loaded by another mod; not itself
/// </summary>
public class GamecraftModdingAPIPluginTest
#if DEBUG
: IllusionPlugin.IEnhancedPlugin
#endif
public class GamecraftModdingAPIPluginTest : IllusionPlugin.IEnhancedPlugin
{

private static Harmony harmony { get; set; }

public string[] Filter { get; } = new string[] { "Gamecraft", "GamecraftPreview" };
public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;

public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;

public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();

public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi";

public void OnApplicationQuit()
public override void OnApplicationQuit()
{
GamecraftModdingAPI.Main.Shutdown();
}

public void OnApplicationStart()
public override void OnApplicationStart()
{
FileLog.Reset();
Harmony.DEBUG = true;
@@ -387,16 +383,6 @@ namespace GamecraftModdingAPI.Tests
}
}

public void OnFixedUpdate() { }

public void OnLateUpdate() { }

public void OnLevelWasInitialized(int level) { }

public void OnLevelWasLoaded(int level) { }

public void OnUpdate() { }

[HarmonyPatch]
public class MinimumSpecsPatch
{
@@ -411,4 +397,5 @@ namespace GamecraftModdingAPI.Tests
}
}
}
#endif
}

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