Remvoed Hotbar and GameClient since their functions are also implemented in OOP classes
Added static methods to add/remove persistent debug info
Made some patches and other things internal
Added support for FlyCams in SetLocation
Copying to Plugins folder on build
Registering deterministic game engines automatically
Each event handler is wrapped so if one fails it will still trigger the rest
Added extension methods to query data from ECS objects
Added base class for ECS objects
Added support for representing in-construction ECS objects with an OptionalRef<T>