.. |
DeterministicStepComposeEngineGroupsPatch.cs
|
Mark old event system as deprecated
|
3 år sedan |
EmitterBuilder.cs
|
Mark old event system as deprecated
|
3 år sedan |
EventEngineFactory.cs
|
Mark old event system as deprecated
|
3 år sedan |
EventExceptions.cs
|
Add Event builders
|
4 år sedan |
EventManager.cs
|
Add wiring API and improve signal support
|
3 år sedan |
EventType.cs
|
Add Simulation and Build switch to events
|
4 år sedan |
GameActivatedComposePatch.cs
|
Remove ScalingEngine.Setup() and add object ID to dict
|
3 år sedan |
GameReloadedPatch.cs
|
Mark old event system as deprecated
|
3 år sedan |
GameStateBuildEmitterEngine.cs
|
Mark old event system as deprecated
|
3 år sedan |
GameStateSimulationEmitterEngine.cs
|
Mark old event system as deprecated
|
3 år sedan |
GameSwitchedToPatch.cs
|
Mark old event system as deprecated
|
3 år sedan |
HandlerBuilder.cs
|
Mark old event system as deprecated
|
3 år sedan |
IEventEmitterEngine.cs
|
Mark old event system as deprecated
|
3 år sedan |
IEventHandlerEngine.cs
|
Mark old event system as deprecated
|
3 år sedan |
MenuActivatedPatch.cs
|
Mark old event system as deprecated
|
3 år sedan |
MenuSwitchedToPatch.cs
|
Mark old event system as deprecated
|
3 år sedan |
ModEventEntityDescriptor.cs
|
Add general purpose engine management & cleanup
|
4 år sedan |
ModEventEntityStruct.cs
|
Update to Gamecraft 2020.04.27.14.21
|
4 år sedan |
SimpleEventEmitterEngine.cs
|
Mark old event system as deprecated
|
3 år sedan |
SimpleEventHandlerEngine.cs
|
Mark old event system as deprecated
|
3 år sedan |