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DeterministicStepComposeEngineGroupsPatch.cs
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Mark old event system as deprecated
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4 years ago |
EmitterBuilder.cs
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Mark old event system as deprecated
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4 years ago |
EventEngineFactory.cs
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Mark old event system as deprecated
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4 years ago |
EventExceptions.cs
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Add Event builders
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4 years ago |
EventManager.cs
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Add wiring API and improve signal support
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4 years ago |
EventType.cs
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Add Simulation and Build switch to events
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4 years ago |
GameActivatedComposePatch.cs
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Remove ScalingEngine.Setup() and add object ID to dict
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4 years ago |
GameReloadedPatch.cs
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Mark old event system as deprecated
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4 years ago |
GameStateBuildEmitterEngine.cs
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Mark old event system as deprecated
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4 years ago |
GameStateSimulationEmitterEngine.cs
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Mark old event system as deprecated
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4 years ago |
GameSwitchedToPatch.cs
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Mark old event system as deprecated
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4 years ago |
HandlerBuilder.cs
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Mark old event system as deprecated
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4 years ago |
IEventEmitterEngine.cs
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Mark old event system as deprecated
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4 years ago |
IEventHandlerEngine.cs
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Mark old event system as deprecated
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4 years ago |
MenuActivatedPatch.cs
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Mark old event system as deprecated
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4 years ago |
MenuSwitchedToPatch.cs
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Mark old event system as deprecated
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4 years ago |
ModEventEntityDescriptor.cs
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Add general purpose engine management & cleanup
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4 years ago |
ModEventEntityStruct.cs
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Update to Gamecraft 2020.04.27.14.21
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4 years ago |
SimpleEventEmitterEngine.cs
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Mark old event system as deprecated
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4 years ago |
SimpleEventHandlerEngine.cs
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Mark old event system as deprecated
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4 years ago |