NGnius (Graham) 25099aa1f4 Configure for CL build | 4 years ago | |
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CLre | 4 years ago | |
.gitignore | 4 years ago | |
CLre.sln | 4 years ago | |
LICENSE | 4 years ago | |
README.md | 4 years ago |
Shell project for Gamecraft mods. Use this as a quick-start project structure for your own mods, or to learn how modding works.
This project requires most of Gamecraft's .dll
files to function correctly.
Most, but not all, of these files are stored in Gamecraft's Gamecraft_Data\Managed
folder.
The project is pre-configured to look in a folder called ref in the solution's main directory or one level up from that.
You can make sure HelloModdingWorld can find all of .dll
files it needs by copying your Gamecraft folder here and renaming it to ref
, but you'll have to re-copy it after every Gamecraft update.
You can also create a symbolic link (look it up) to your Gamecraft install folder named ref
in this folder to avoid having to re-copy files.
For any mod to work, you will have to patch your game with GCIPA. Direct link to install guide. !!Download a release from git.exmods.org not github.com!!
This project also requires the GamecraftModdingAPI library to be installed (in ref/Plugins/GamecraftModdingAPI.dll
).
Direct link to install guide.
After you've completed the setup, open the solution file HelloModdingWorld.sln
in your prefered C# .NET/Mono development environment.
I'd recommend Visual Studio Community Edition or JetBrains Rider for Windows and Monodevelop for Linux.
If you've successfully completed setup, you should be able to build the HelloModdingWorld project without errors. If it doesn't work and you can't figure out why, ask for help on our Discord server.
To install the HelloModdingWorld mod, copy the build's HelloModdingWorld.dll
into the Plugins
folder in Gamecraft's main folder.