Unofficial CardLife revival project, pronounced like "celery"
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  1. using System;
  2. using System.Collections;
  3. using CLre_server.API.Engines;
  4. using Game.DataLoader;
  5. using GameServer;
  6. using Svelto.Context;
  7. using Svelto.ECS;
  8. namespace CLre_server.API.MainServer
  9. {
  10. class ServerReadyEngine : ServerEnginePostBuild, IWaitForFrameworkInitialization, IWaitForFrameworkDestruction
  11. {
  12. internal static event EventHandler<StartedEventArgs> serverEngineReady;
  13. internal static event EventHandler<StartedEventArgs> serverFrameworkReady;
  14. internal static event EventHandler<StopEventArgs> serverFrameworkDestroyed;
  15. public override void Ready()
  16. {
  17. GameServerSettings gss = Server.Instance.GameServerSettings;
  18. if (serverEngineReady != null) serverEngineReady(this, new StartedEventArgs
  19. {
  20. photonVersion = PhotonNetwork.gameVersion,
  21. photonRegion = PhotonNetwork.CloudRegion,
  22. gameGuid = gss == null ? "" : gss.GetGameGuid(),
  23. worldName = gss == null ? "" : gss.GetWorldName(),
  24. });
  25. }
  26. public void OnFrameworkInitialized()
  27. {
  28. GameServerSettings gss = Server.Instance.GameServerSettings;
  29. if (serverFrameworkReady != null) serverFrameworkReady(this, new StartedEventArgs
  30. {
  31. photonVersion = PhotonNetwork.gameVersion,
  32. photonRegion = PhotonNetwork.CloudRegion,
  33. gameGuid = gss == null ? "" : gss.GetGameGuid(),
  34. worldName = gss == null ? "" : gss.GetWorldName(),
  35. });
  36. }
  37. public void OnFrameworkDestroyed()
  38. {
  39. if (serverFrameworkDestroyed != null) serverFrameworkDestroyed(this, new StopEventArgs{});
  40. }
  41. }
  42. }