Mirror of Svelto.ECS because we're a fan of it
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CHANGELOG.md 2.5KB

4 years ago
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  1. # Changelog
  2. All notable changes to this project will be documented in this file. Changes are listed in random order of importance.
  3. ## [3.2.5]
  4. * refactor and improved NativeBag and UnsafeBlob. This fix a previously known crash with Unity IL2CPP
  5. ## [3.2.0]
  6. * Improved checks on Svelto rules for the declaration of components and view components. This set of rules is not final yet (ideally one day they should be moved to static analyzers)
  7. * Introduce the concept of Entity Reference. It's a very light weight identifier to keep track of entities EGID that can change dynamically (EGIDs change when groups are swapped), Entity References never change. The underlying code will be optimised even further in future.
  8. * Introduced the concept of Disabled Group. Once a group is marked as disabled, queries will always ignore it.
  9. * Merged DispatchOnSet and DispatchOnChange and renamed to ReactiveValue. This class will be superseded by better patterns in future.
  10. * Added FindGroups with 4 components
  11. * Improved QueryGroups interface
  12. * Improved DynamicEntityDescriptor interface
  13. * Improved ExtendibleEntityDescriptor interface
  14. * Improved Native memory support
  15. * Improved Svelto and Unity DOTS integration
  16. * Improved and fixed Serialization code
  17. * Ensure that the creation of static groups is deterministic (GroupHashMap)
  18. ## [3.1.3]
  19. ### Fixed
  20. * bumped dependency of Svelto.Common due to an important fix there.
  21. ## [3.1.2]
  22. ### Changed
  23. * improved async entity submission code (still experimental)
  24. * improved native entity operations debug info
  25. ## [3.1.1]
  26. ### Changed
  27. * SubmissionEngine didn't need the EntityManager property, so it has been removed
  28. ## [3.1.0]
  29. ### Changed
  30. * rearrange folders structures for clarity
  31. * added DoubleEntitiesEnumerator, as seen in MiniExample 4, to allow a double iteration of the same group skipping
  32. already checked tuples
  33. * reengineered the behaviour of WaitForSubmissionEnumerator
  34. * removed redudant SimpleEntitySubmissionSchedulerInterface interface
  35. * renamed BuildGroup in to ExclusiveBuildGroup
  36. * renamed EntityComponentInitializer to EntityInitializer
  37. * Entity Submission now can optionally be time sliced (based on number of entities to submit per slice)
  38. * working on the Unity extension Submission Engine, still WIP
  39. * added the possibility to hold a reference in a EntityViewComponent. This reference cannot be accesses as an object,
  40. but can be converted to the original object in OOP abstract layers
  41. * renamed NativeEntityComponentInitializer to NativeEntityInitializer
  42. ### Fixed