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Sebastiano Mandalà GitHub 6 years ago
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@@ -17,6 +17,8 @@ http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-fri

http://www.sebaslab.com/svelto-ecs-2-0-almost-production-ready/

http://www.sebaslab.com/learning-svelto-ecs-by-example-the-survival-example/

If you want to know more about the theory and rationale behind this framework:

http://www.sebaslab.com/ioc-container-for-unity3d-part-1/
@@ -33,6 +35,18 @@ http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iv-dependency

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-v-drifting-away-from-ioc-containers/

The perfect companion for Svelto.ECS is Svelto.Tasks to run the logic of the Systems even on other threads!

https://github.com/sebas77/Svelto.Tasks

Unity official thread:

https://forum.unity.com/threads/open-source-svelto-ecs-lightweight-entity-component-system-for-c-and-unity.502163/

Dario Oliveri articles:

https://eagergames.wordpress.com/category/ecs/

**_Note: Dear Svelto Users : Although I am committed to help you and write articles as much as I can, I will never be able to keep all the documentation up to date. If you are a happy svelto user and you want to contribute, please feel free to update the github wiki! 🙏👊_**

**Note: don't beat yourself if you find Svelto.ECS hard to use at first. The framework is very light in features, but it forces the use of a new coding paradigm and shifting code paradigm is hard! I will try to clarify all the concepts writing more and more articles**


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