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Sebastiano Mandalà GitHub 3 years ago
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@@ -60,7 +60,7 @@ Unity Package System has a big deficency when it comes to dll dependency solving
* [Svelto Mini Examples: The Unity Survival Example](http://www.sebaslab.com/learning-svelto-ecs-by-example-the-unity-survival-example/)
* [Learning Svelto.ECS by example – The Vanilla Example](http://www.sebaslab.com/learning-svelto-ecs-by-example-the-vanilla-example/)
* [Porting a boid simulation from UnityECS/Jobs to Svelto.ECS/Tasks](https://www.sebaslab.com/porting-a-boid-simulation-from-unityecs-to-svelto-ecs/)
* [Svelto.ECS+Tasks to write Data Oriented, Cache Friendly, Multi-Threaded code](http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/)
* [Svelto.ECS+Tasks to write Data Oriented, Cache Friendly, Multi-Threaded code](http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/)(https://icon-library.com/images/new-gif-icon/new-gif-icon-12.jpg)


Note: I included the IoC articles just to show how I shifted over the years from using an IoC container to use an ECS framework and the rationale behind its adoption.


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