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tags/2.6a
Sebastiano Mandalà GitHub 6 years ago
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@@ -16,11 +16,13 @@ You can find a working example to learn how to use the framework here:

## Articles

**Svelto users articles:**
**Svelto users articles (note they may use outdated version of Svelto):**

* https://eagergames.wordpress.com/category/ecs/ (Dario Oliveri)
* https://blogs.msdn.microsoft.com/uk_faculty_connection/2018/05/08/entity-component-system-in-unity-a-tutorial/ (Lee Stott)

_If you write an article about Svelto, please let me know, I will add it here!_

**Framework articles:**

* http://www.sebaslab.com/svelto-ecs-2-5-and-allocation-0-code/ (shows what's changed compared to 2.0)
@@ -30,7 +32,7 @@ You can find a working example to learn how to use the framework here:
* http://www.sebaslab.com/learning-svelto-ecs-by-example-the-vanilla-example/
* http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/ (since I don't like the example much, I didn't update the code, but the article is still valid)

**Theory related articles:**
**Theory related articles (please read them to understand why I think ECS is great to write maintainable code):**

* http://www.sebaslab.com/ioc-container-for-unity3d-part-1/
* http://www.sebaslab.com/ioc-container-for-unity3d-part-2/


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