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@@ -16,11 +16,13 @@ You can find a working example to learn how to use the framework here: |
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## Articles |
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**Svelto users articles:** |
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**Svelto users articles (note they may use outdated version of Svelto):** |
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* https://eagergames.wordpress.com/category/ecs/ (Dario Oliveri) |
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* https://blogs.msdn.microsoft.com/uk_faculty_connection/2018/05/08/entity-component-system-in-unity-a-tutorial/ (Lee Stott) |
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_If you write an article about Svelto, please let me know, I will add it here!_ |
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**Framework articles:** |
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* http://www.sebaslab.com/svelto-ecs-2-5-and-allocation-0-code/ (shows what's changed compared to 2.0) |
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@@ -30,7 +32,7 @@ You can find a working example to learn how to use the framework here: |
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* http://www.sebaslab.com/learning-svelto-ecs-by-example-the-vanilla-example/ |
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* http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/ (since I don't like the example much, I didn't update the code, but the article is still valid) |
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**Theory related articles:** |
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**Theory related articles (please read them to understand why I think ECS is great to write maintainable code):** |
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* http://www.sebaslab.com/ioc-container-for-unity3d-part-1/ |
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* http://www.sebaslab.com/ioc-container-for-unity3d-part-2/ |
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