NorbiPeti
ab1ae51ece
Update to Gamecraft 2020.11.30.16.02
4 years ago
NorbiPeti
680721256c
Add support for copying wires, some fixes and additions
Removing blocks from groups when they are removed from the game
Attempted to update graphics when changing blocks
Disallowing changing the block group after creation, now that we can copy blocks
4 years ago
NorbiPeti
64b42830a3
Blueprint fixes, bump version, add block copy support
Fixed getting the selected blueprint
Fixed block groups not being assigned to first block
4 years ago
NorbiPeti
3dd61b5e4f
Replace ToManagedArray() and fix getting blocks from group
4 years ago
NGnius (Graham)
08138e3589
Fix build errors from beta hotfix 1
4 years ago
NorbiPeti
987fbe673a
Fix initial issues and add error on patch fail
Fixed compilation and loading issues for 2020.10.27.17.13
4 years ago
NorbiPeti
abbb83da26
Chunk and cluster fixes and improvements & bump version
Added Cluster.GetSimBodies() and SimBody.GetBlocks()
Fixed some issues with IDs and bad handling of them
4 years ago
NorbiPeti
c9e71d84b4
Add support for getting the RGB of block colors
Only works if the constructors are used
4 years ago
NorbiPeti
cfdc5e8c26
Fixes, block IDs, cluster & chunk health support
4 years ago
NGnius (Graham)
fd97194903
Fix build issues for latest Gamecraft preview version
4 years ago
NorbiPeti
15485481a2
Add some info and prev. value for setters
4 years ago
NorbiPeti
5264d98ce7
Test fixes, block event Block property
Fixed Assert.Equal()
Changed tests to reflect changes
Added Block property to the block event args
Completely removed sync things
4 years ago
NorbiPeti
7336fe8353
Add support for initializing blocks with properties
Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
4 years ago
NorbiPeti
aa0aefd41b
Find block when group is unknown
4 years ago
NorbiPeti
f403feb298
Update to Gamecraft 2020.06.17.08.41 (preview)
Removed BlockIdentifiers.OWNED_BLOCKS as the original got replaced with an array
Added the correct group for each supported functional block
Removed EntityFactory property from IEntitySerializer as it is provided on deserialization
4 years ago
NorbiPeti
448cf3af48
Expose the simulation-time object IDs
They are useful
4 years ago
NGnius (Graham)
6a137472c1
Fix Block type exception on unsynced Specialize<T>()
4 years ago
NorbiPeti
5660bfc28d
Fix connected blocks not being detected in prefabs
Apparently they're processed, unlike in my save
4 years ago
NorbiPeti
0b8491cecf
Move Sync() to properties and improve Block doc
4 years ago
NorbiPeti
269d30b0db
Add support for connected bodies
Added center of mass
Removed delta velocities
4 years ago
NorbiPeti
ab7c5805fe
Add object ID block and label support
4 years ago
NorbiPeti
084cbb40c4
Added AsyncUtils and Block.PlaceNewAsync()
4 years ago
NGnius (Graham)
8326d70cbf
Integrate tweak and signal functionality into Blocks
4 years ago
NorbiPeti
3ff98f29bb
Improve GetBlockInfo(), block colors
Made GetBlockInfo() always return a reference without needing it as a parameter
Fixed Color property
Added CustomColor property for temporarily setting any color
4 years ago
NGnius (Graham)
97de5e606b
Add first block children ConsoleBlock and TextBlock, I hope they're not bullied at school for those names
4 years ago
NorbiPeti
1c5ce37fce
Add debug interface API and improve block API
Added API for adding more information on the debug display (not object-oriented yet)
Removed the setter for block type to ensure stability
Made the block API return defaults if the block no longer exists
Added property to check if the block exists
Made a struct for the block's color property
Added missing block IDs
4 years ago
NorbiPeti
6f8241554d
Add block type and color properties
4 years ago
NorbiPeti
ff57a16565
Create Block class with existing functionality
Placement, movement, rotation, removal
Block looked at (in Player class), connected blocks
4 years ago