NorbiPeti
1c4e2a0db2
Add support for setting and placing blueprints
4 years ago
NorbiPeti
4f8feaa24b
Add new blocks and some blueprint/block group support
4 years ago
NGnius (Graham)
08138e3589
Fix build errors from beta hotfix 1
4 years ago
NorbiPeti
987fbe673a
Fix initial issues and add error on patch fail
Fixed compilation and loading issues for 2020.10.27.17.13
4 years ago
NGnius (Graham)
c6a1ea35cc
Add damped spring
4 years ago
NorbiPeti
4701b3577d
Make BlockColor.Index a property and other fixes
4 years ago
NorbiPeti
abbb83da26
Chunk and cluster fixes and improvements & bump version
Added Cluster.GetSimBodies() and SimBody.GetBlocks()
Fixed some issues with IDs and bad handling of them
4 years ago
NorbiPeti
64aace3bde
Remove ScalingEngine.Setup() and add object ID to dict
4 years ago
NorbiPeti
9e9f56881f
Add hotfix blocks and Player.LocalPlayer
4 years ago
NorbiPeti
c9e71d84b4
Add support for getting the RGB of block colors
Only works if the constructors are used
4 years ago
NGnius (Graham)
4dfa7b0f4e
Implement SFX block API and bump version
4 years ago
NorbiPeti
1a0c98dd67
Add the rest of the blocks
4 years ago
NorbiPeti
f2ce037564
Fix TextBlock.Text=null, most new blocks and others
4 years ago
NGnius (Graham)
aae2057972
Convert relevant blocks to wireable blocks and fix wire connect during block init
4 years ago
NorbiPeti
cfdc5e8c26
Fixes, block IDs, cluster & chunk health support
4 years ago
NGnius (Graham)
fd97194903
Fix build issues for latest Gamecraft preview version
4 years ago
NGnius (Graham)
8354123169
Cache additional info to avoid entity queries
4 years ago
NGnius (Graham)
e56871f5ef
Fix wire entity queries when its not submitted yet
4 years ago
NGnius (Graham)
708dbdd81d
Add wiring API and improve signal support
4 years ago
NGnius (Graham)
b81562ea58
Fix sfx block test default value
4 years ago
NorbiPeti
057a030c20
Update music block and attempt to fix test
4 years ago
NorbiPeti
15485481a2
Add some info and prev. value for setters
4 years ago
NorbiPeti
5264d98ce7
Test fixes, block event Block property
Fixed Assert.Equal()
Changed tests to reflect changes
Added Block property to the block event args
Completely removed sync things
4 years ago
NorbiPeti
5e335e78ff
Implement init for position and rotation
4 years ago
NorbiPeti
7336fe8353
Add support for initializing blocks with properties
Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
4 years ago
NorbiPeti
89d32956d9
Automatically invoke the correct block constructor
And store delegates of dynamic methods invoking constructors
Tested with the automated tests
4 years ago
NGnius (Graham)
926d968eed
Add sfx block support
4 years ago
NorbiPeti
aa0aefd41b
Find block when group is unknown
4 years ago
NorbiPeti
f403feb298
Update to Gamecraft 2020.06.17.08.41 (preview)
Removed BlockIdentifiers.OWNED_BLOCKS as the original got replaced with an array
Added the correct group for each supported functional block
Removed EntityFactory property from IEntitySerializer as it is provided on deserialization
4 years ago
NGnius (Graham)
6f589f1744
Create Player tests
4 years ago
NGnius (Graham)
b376133d28
Create some test cases for blocks
4 years ago
NorbiPeti
ae1f53e119
Add new blocks
4 years ago
NorbiPeti
62318b0843
Update to Gamecraft 2020.06.11.18.50
Removed some inputs from FakeInput
4 years ago
NorbiPeti
448cf3af48
Expose the simulation-time object IDs
They are useful
4 years ago
NorbiPeti
cae626197f
Implement Equals for the OOPs & fix Player properties
Fixed setting player properties
Changed player rotation to float3
Added constructor for BlockColor with an index param
Improved Player.Exists() ~~hopefully~~
4 years ago
NorbiPeti
f62211309e
Added WaitForNextFrame() and fixed block scaling
A bit hacky, but it works
4 years ago
NGnius (Graham)
6a137472c1
Fix Block type exception on unsynced Specialize<T>()
4 years ago
NorbiPeti
5660bfc28d
Fix connected blocks not being detected in prefabs
Apparently they're processed, unlike in my save
4 years ago
NorbiPeti
dba7c0a46f
Added 2 block events and removed BDNEException
Added an event for placing and removing blocks
Added a class to wrap event calls in a try-catch
Removed BlockDoesNotExistException
Made Block.GetSimBody() return null if block doesn't exist
4 years ago
NorbiPeti
0b8491cecf
Move Sync() to properties and improve Block doc
4 years ago
NorbiPeti
269d30b0db
Add support for connected bodies
Added center of mass
Removed delta velocities
4 years ago
NorbiPeti
ab7c5805fe
Add object ID block and label support
4 years ago
NorbiPeti
dca6fe4c1b
Fixes, added SimBody class
4 years ago
NorbiPeti
084cbb40c4
Added AsyncUtils and Block.PlaceNewAsync()
4 years ago
NGnius (Graham)
4e08acf44c
Reduce potentially unnecessary calls to Sync() by always forcing Sync() for new blocks
4 years ago
NGnius (Graham)
8326d70cbf
Integrate tweak and signal functionality into Blocks
4 years ago
NGnius (Graham)
fb841b6542
Add Timer and spawn point block properties
4 years ago
NorbiPeti
3ff98f29bb
Improve GetBlockInfo(), block colors
Made GetBlockInfo() always return a reference without needing it as a parameter
Fixed Color property
Added CustomColor property for temporarily setting any color
4 years ago
NGnius (Graham)
97de5e606b
Add first block children ConsoleBlock and TextBlock, I hope they're not bullied at school for those names
4 years ago
NorbiPeti
6dce87fb66
Documentation, added invalid block ID, error handling
4 years ago