NorbiPeti
|
f62211309e
|
Added WaitForNextFrame() and fixed block scaling
A bit hacky, but it works
|
4 years ago |
NorbiPeti
|
084cbb40c4
|
Added AsyncUtils and Block.PlaceNewAsync()
|
4 years ago |
NGnius (Graham)
|
06b8c3664e
|
Add Event builders
|
4 years ago |
NGnius (Graham)
|
9cb6917d28
|
Create custom error types and error catching
|
4 years ago |
NGnius (Graham)
|
42b21bc16d
|
Rework engine inheritance structure
|
4 years ago |
NGnius (Graham)
|
1f35b2a434
|
Upgrade to Harmony v2.0.0
|
4 years ago |
NGnius (Graham)
|
934b542ea1
|
Fix build errors from GC update
|
4 years ago |
NorbiPeti
|
83427b806e
|
Update to Gamecraft 2020.04.27.14.21
|
4 years ago |
NGnius
|
d1c0556b9c
|
Update to Gamecraft 2020.04.06.14.50
|
4 years ago |
NGnius
|
d00bdc80ed
|
Improve type safety of event types and version bump
|
4 years ago |
NorbiPeti
|
b4e70fcebe
|
Update to GC 2020.03.11.11.02
Fixed compile issues and added new blocks
|
4 years ago |
NGnius
|
7ac5120ef5
|
Add Simulation and Build switch to events
|
4 years ago |
NGnius
|
907b52de44
|
Version 0.1.3.0
|
4 years ago |
NGnius
|
8145c6c23f
|
Fix GameSwitchedTo event with some statefulness
|
4 years ago |
NorbiPeti
|
eba490fbe8
|
Fix issues and add new block IDs
|
4 years ago |
NGnius
|
2f5064a41d
|
Make engines get registered ASAP instead of on next engine root switch
|
4 years ago |
NGnius
|
bc3dc81338
|
Fix CommandPatch properly
|
4 years ago |
NGnius (Graham)
|
2df8da1af5
|
Add mostly reliable signal & channel API support
|
5 years ago |
NGnius (Graham)
|
f13d634a2c
|
Fix breaking changes in Gamecraft v2019.12.17.15.48
|
5 years ago |
NGnius (Graham)
|
0357728f0e
|
Implement some common block operations
|
5 years ago |
NGnius (Graham)
|
c55454e4a3
|
Add general purpose engine management & cleanup
|
5 years ago |
NGnius (Graham)
|
047f0bb344
|
Add command support
|
5 years ago |
NGnius (Graham)
|
fae054b72b
|
Implement missing events
|
5 years ago |
NGnius (Graham)
|
864efca755
|
Add event handling framework
|
5 years ago |