Unofficial CardLife revival project, pronounced like "celery"
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

README.md 2.3KB

3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. # CLre
  2. Always eat your celery, so you'll grow up to be big and strong like me.
  3. Work-in-progress mod for [CardLife](http://cardlifegame.com/).
  4. CardLife has stopped receiving updates, but that doesn't mean it's free from bugs.
  5. CLre is a mod to rejuvenate CardLife by fixing old bugs and adding some modding sprinkles.
  6. ## Setup
  7. This project requires most of Cardlife's `.dll` files to function correctly.
  8. Most, but not all, of these files are stored in Cardlife's `Cardlife_Data\Managed` folder.
  9. The project is pre-configured to look in a folder called cl in the solution's main directory or one level up from that.
  10. You can make sure CLre can find all of `.dll` files it needs by copying your Cardlife folder beside this repo's folder and renaming it to `cl`, but that's a bit of a waste of disk space.
  11. You can also create a symbolic link to your Cardlife install folder named `cl` in the same spot to avoid having to re-copy files.
  12. For example, if you cloned the repo into a folder called `CLre_repo`, this is what your folder structure would look like.
  13. If you decide to change the `cl` folder configuration, do not commit your `CLre.csproj` file otherwise your changes will be rejected.
  14. ```
  15. CLre_repo/ <- CLre git project files
  16. CLre/ <- Code files
  17. README.md <- This file
  18. etc.
  19. cl/ <- CardLife files
  20. Cardlife_Data/
  21. Managed/ <- Cardlife C# Assemblies
  22. CardlifeGameServer_Data/
  23. Managed/ <- Cardlife Standalone Server C# Assemblies (optional)
  24. ```
  25. For any mod to work, you will have to patch your game with the Cardlife adaptation of [CLIPA](https://git.exmods.org/NGnius/CLIPA).
  26. The installation process is roughly the same as for Gamecraft, except with a different name: [GCIPA Gamecraft install guide](https://git.exmods.org/modtainers/GCIPA/src/branch/master/README.md#how-to-install).
  27. ## Building
  28. After you've completed the setup, open the solution file `CLre.sln` in your prefered C# .NET/Mono development environment.
  29. I'd recommend Visual Studio Community Edition or JetBrains Rider.
  30. If you've successfully completed setup, you should be able to build the CLre project without errors.
  31. If it doesn't work and you can't figure out why, ask for help on the [Exmods Discord server](https://discord.exmods.org).
  32. ## Installation
  33. To install the CLre mod, copy the build's `CLre.dll` into the `Plugins` folder where Cardlife is installed.